
Dependency Injection (DI) is a design pattern that allows a developer to implement inversion of control, enabling the removal of hard-coded dependencies from application code. Instead of an object managing its own dependencies, DI allows them to be provided externally. This can lead to more flexible and testable code. For instance, consider an application where a Car class relies on an Engine interface. By injecting different implementations of Engine, developers can easily swap out the behavior without altering the Car class.
The Spring Framework is a powerful tool that simplifies Java development through lightweight containers and comprehensive infrastructure support. It brings several features, including:
In the context of dependency injection, Spring’s @Autowired annotation automates the wiring of beans, making the development process not only faster but also cleaner. Imagine having to manually instantiate classes and manage dependencies, which can clutter your code. Spring’s DI helps maintain a clear separation of concerns, allowing developers to focus on business logic rather than boilerplate code.

To leverage the capabilities of Spring for dependency injection with @Autowired, developers can easily annotate fields, constructors, or setter methods with this annotation. For example, if a class needs a service, you can declare it like this:
@Component
public class MyService {
@Autowired
private UserRepository userRepository;
// Additional methods...
}
This annotation allows Spring to manage the lifecycle and dependencies of the userRepository automatically.
When multiple beans of the same type exist in the Spring context, specifying which one to inject can be challenging. This is where @Qualifier and @Primary become essential tools:
@Autowired to explicitly declare which bean should be injected. For example:@Autowired
@Qualifier("specificUserRepository")
private UserRepository userRepository;
@Bean
@Primary
public UserRepository primaryUserRepository() {
// Create and return the primary UserRepository bean.
}
Leveraging these features not only maintains clarity in your code but also prevents potential conflicts in dependency management.

Diving deeper into the @Autowired annotation unveils two primary methods for dependency injection: Constructor Injection and Field Injection. Each has its advantages and trade-offs, which can significantly influence how you design your Spring Boot application.
An example to illustrate: if a class requires a Service dependency, you can either inject it via the constructor, ensuring it’s always available, or use field injection, which is less verbose but can make testing a tad more complex.
Another approach is Setter Injection. Here, @Autowired is applied to setter methods to inject dependencies after the object creation. This method offers flexibility in managing dependencies post-object construction.
For instance, a UserService class may have a method to set a NotificationService that can change based on user preferences, showcasing the dynamic nature of setter injection. Using these varying techniques appropriately can sharpen your dependency management strategy in Spring Boot.

One of the primary advantages of using the @Autowired annotation in Spring Boot is its ability to simplify the codebase significantly. By utilizing dependency injection, developers can effectively manage object lifecycles and dependencies, resulting in cleaner and more modular code.
For instance, a service class using @Autowired can focus solely on business logic, leaving the burden of dependency management to Spring.
Another remarkable benefit of @Autowired is making unit testing much more manageable. Mocking frameworks, such as Mockito, allow developers to create mock objects to verify interactions without needing to start the full application context.
This approach not only enhances test reliability but also speeds up the testing process, allowing developers to complete testing cycles efficiently. In essence, @Autowired transforms testing from a chore into a seamless experience!

One of the common pitfalls when using @Autowired in Spring Boot is the dreaded circular dependency. This occurs when two or more beans require each other’s dependencies which can lead to a stack overflow or an unsatisfied dependency error. For example, if BeanA needs BeanB, and BeanB simultaneously requires BeanA, Spring struggles to instantiate these beans, leading to chaos. How to Resolve Circular Dependencies: - Refactor Your Code: Consider if the shared functionality can be moved to a third bean. - Use Setter Injection: This can sometimes help break the loop since beans can be instantiated without immediate dependency satisfaction.
Another issue developers might encounter is BeanNotOfRequiredTypeException. This exception arises when Spring tries to autowire a bean but fails because it does not match the expected type. For instance, if you declare a dependency of type List but attempt to autowire a Set, this exception will be thrown. To Troubleshoot This Issue: - Check Type Definitions: Ensure that your declarations and configurations match expected types. - Utilize @Qualifier: This can prevent ambiguity by specifying exactly which bean to autowire, thus reducing the chances of encountering this exception. Keeping these common errors in mind can help streamline the development process and enhance your experience with Spring Boot.

When working with the @Autowired annotation in Spring Boot, understanding bean scopes is crucial. The primary scopes are Singleton and Prototype.
For example, consider a logging service (Singleton) versus a user session (Prototype) in a web application.
Diving deeper, Request and Session scopes are particularly valuable in web applications.
Using these scopes effectively can significantly enhance the performance and manageability of applications by optimizing resource usage and maintaining proper data isolation.

When working with @Autowired, ambiguity can often arise, especially if there are multiple beans of the same type. To avoid this, using the @Qualifier annotation is essential. This annotation specifies which bean to inject by name, ensuring clarity.
DataSource and AccountService beans exist:@Autowired
@Qualifier("myDataSource")
private DataSource dataSource;
This approach not only resolves ambiguity but also enhances code readability, making it easier for others to understand your intent.
In Java Spring Boot, injecting interfaces with @Autowired fosters loose coupling and enhances flexibility in your application architecture. This practice allows you to switch implementations with minimal changes to your codebase.
@Autowired
private PaymentService paymentService; // PaymentService is an interface
By doing so, developers can seamlessly switch from one implementation of PaymentService to another without adjustment in core logic, thus promoting maintainability. This approach is particularly useful for projects that anticipate future changes or enhancements.

When leveraging the power of @Autowired, it's not just limited to individual beans; it can seamlessly work with collections too. By injecting lists, sets, or maps, developers can manage groups of beans efficiently.
@Autowired
private List notificationServices;
NotificationService implementation can be automatically included, allowing for dynamic handling of notifications.Sometimes, a situation may arise where specific conditions dictate the dependency injection. Using profiles or qualifiers makes this process intuitive.
@Autowired
@Profile("dev")
private DataSource devDataSource;
@Autowired
@Profile("prod")
private DataSource prodDataSource;
This ensures that the correct data source is injected based on the active profile, promoting cleaner configurations and enhancing maintainability. By mastering these advanced techniques, developers can elevate their Spring Boot applications to new heights!

While @Autowired is a popular choice for dependency injection in Spring, the @Resource annotation provides a standardized approach that brings some advantages, especially when dealing with Java EE components. It allows developers to inject beans by name, offering greater control over the wiring process.
For example, if a developer needs to use a specific DataSource bean, they can annotate the field directly with @Resource, making it clear which resource is being referenced.
The @Inject annotation, part of the Java Dependency Injection (DI) framework, offers another alternative to @Autowired. It brings simplicity and flexibility while adhering to the JSR-330 standard.
Embracing @Inject allows developers to keep their code clean and highly interoperable. It also encourages best practices when integrating various frameworks within Java applications, helping to maintain modularity and testability.

Throughout this exploration of the @Autowired annotation, several key concepts have emerged:
By mastering these topics, developers can make their code more efficient and easier to maintain.
To continue expanding your knowledge of Spring Boot and the @Autowired annotation, consider the following pathways:
By diving deeper and engaging with the community, developers can truly master the art of dependency injection in Java Spring Boot.
I was taking a look at Quora, something I try to do daily, and while browsing questions I came across this one:
What are some of the reasons why there are so many bad C++ programmers in the world?
This got me thinking. Are there that many? So, I decided to take a moment and write a response which was as follows:
From my experience I've worked with many good developers and some bad. I could provide a list of C programs I've had to go in and fix bugs, obvious bugs, for but I won't
The only bad programmers out there are those that won't learn from their mistakes. Making a mistake and covering a bug is part if the learning experience so I wouldn't call these bad programmers, just those learning.
But to had the question. The problem with C/C++ is that you can have too much control and so ut is easy to create bugs, especially when manipulating memory etc. Again, those that learn from the mistake are not really bad programmers.
Many languages out there will protect you from these mistakes and so that aside, it's probably ab equal number for every language out there.
Just my thought. It's just C/C++ is too powerful a language.
Now, let me say that I stand by this - well I wrote it so I have to. I truely believe that the only bad developers out there are those that choose to not learn from their mistakes.
Those that do not learn from there mistakes are destined to repeat the same mistake again and again.
So, to become a good developer you need to own and learn from any mistakes you make while coding.
In order to become a good programmer, you need to learn from your mistakes. By learning from your mistakes, you will avoid repeating them. It's easy to learn from your mistakes when you make the same mistakes over and over again.
To become a good programmer, you should try to avoid making the same mistake twice. Most programming errors can be avoided by writing clean code. Writing clean code means that you should write clear and concise code. Code is often hard to understand for people who aren't familiar with it. It is also difficult for experienced programmers to understand.
I personally think this is more important that learning all the syntax for any 1 or more languages. Once you understand how a program fits together then the language is just syntax. Each language has its own structure and syntax but it follows the same rules for a program.
Learning to be a good developer is learning from the mistakes you make while coding in any language.
These are just my thoughts, my reasoning from the past 26+ years of working in the IT industry as a developer, along with other roles. You may have your own thoughts and ideas, that are just as valid. I truly believe that its not the making of mistakes that are bad, but the not learning from them.
I'm a believer in having code reviews. I'm a beleiver of an iterative development approach. Learn from those mistakes and keep them away from production. Everyone makes mistakes when coding. As long as you learn from these mistakes, they won't be a problem. One of the most important things to remember about programming is to review your code. You will be able to find mistakes and flaws in your code if you do that. Code reviews are very important.
In order to become a good programmer, you need to learn from your mistakes. By learning from your mistakes, you will avoid repeating them. It's easy to learn from your mistakes when you make the same mistakes over and over again.
I finally did it, I completely deleted Windows from my Laptop and installed Linux.
Let me start by saying that this is not a short-term decision. I have been using Linux since 1995, so to date that is 28 years. When I first installed Linux on one of my desktops it was 94 floppy disks (or there about). It took quite a number of hours and booted to the command prompt. There were a number of UIs available - I tried many of them out but you need to install them from the command line and run them.
Today the Linux distros out there are much more polished. They are easier to install and there are so many distros to choose from. Currently, I have installed the latest Ubuntu, but I originally started with Slackware Linux 27 years ago now. And there were a few, well more than a few, others in between and may well be in the future.
This is probably a question you are asking if reading this post. The simple answer is the freedom, convenience, and reliability of Linux.
Freedom is because of the sheer number of distros out there. I can try different distros, each with its own uniqueness.
The number of choices available in the world of Linux has grown exponentially in the past twenty years that I have been using Linux. There are now many different distributions of Linux available. Each one has its own unique character, which gives it a distinct personality. There are thousands of Linux distributions, each one designed to solve a particular problem. Each distribution offers a different set of applications, so you can find exactly what you are looking for in the software selection offered by your Linux distribution.
Convenience is also partly down to the number of distros but a little more than that. You can customize your Linux system to meet your needs far more than you can with Windows, from my own experience. There are many apps available in their own app installer, free apps. It can be an eye opener at times to how many apps there actually are and are free.
Reliability. The system was just so reliable. I didn't want to lose my data. I also had so many programs that I couldn't afford to have them all crash. I personally find I have very few crashes running Linux than I do with Windows. Another thing to talk about is when I install an update in Linux, I very rarely have to reboot the machine. Since installing just Linux, for each update I have had I have never had to reboot the machine for it to take effect.
On top of these 3 points, I just love using Linux. Gone are the days of having to know complex command line instructions. The modern GUIs running in Linux allow you to do most everything point and click as with Windows and other operating systems.
One of the best things for me under Linux is the power and flexibility of writing code. It's as easy to write apps for web browsing, email, instant messaging, games, and so much more as under other OS out there. There are many code-writing tools to use, all the big ones you can run on Windows are also available under Linux. It's just that I find it more stable to write code on Linux because of just how reliable it is.
I absolutely love developing under Linux personally, it just feels more like a developer's environment as opposed to most other OS. I've always been afraid though of completely removing Windows from my desktop thinking that I would not be able to get all the tools I needed, but how wrong could I have been! Not only do I have all the existing tools I used but found many more to use.
It's stable. It has all the tools. You can run many virtual environments. It's the perfect, in my opinion, OS to develop applications in.
Let's talk about the obvious benefit, costs, or lack of any. The OS itself is free to install. You don't have to pay for it, and many of the apps you would want to run are free too. Most people who pay for a distro are paying for the support costs and not the OS itself. If you think you can run without any of these then you will install all at no cost.
Let me tell you a little story. A number of years ago now, before Linux was this polished, I handed over an older laptop to both my dad and mother-in-law. Neither had computer experience. Both these laptops were only running Linux. Neither of them had any problem using Linux for their daily usage. In fact, I felt more secure for them as they would not have to worry and deal with all the viruses and security issues that are related to many other OS out there.
If you are trying to save money, you should consider not buying a distribution that requires you to pay for support. That's because the support costs are normally high. It's true that you may be able to fix some of your problems yourself, but that won't be the case for everything. Many issues you may face will have solutions on the Internet, just follow the how-to of these experts and generally, this will fix the issues if any. Generally, though, I find that I very rarely run into any issues running Linux.
We all have our own reasons why we do something. Sometimes we do things just to fit in with others. This is true for people who are using different operating systems. They will often use Windows in order to fit in with the people around them. There are people who have very strict and difficult jobs that they believe they can only do on Windows.
For me personally, it just made sense to install Linux on my personal machine. I don't play many games, and to be honest with Wine you can run many of them today. Wine is an emulator that allows you to run many Windows games and apps.
Cost wise made sense, being free. Being able to try out many distros and then customize them to me made sense. Being so stable made sense. Having all the tools for development made sense. It just made enough sense that I wiped away Windows and are only running Ubuntu Linux (the distro may change in the future).
If you have not tried Linux, then you can run it alongside Windows. You can often also run and try it from the DVD or USB stick installer. You can get a feel if it is for you. Personally, it's been a long time coming for me to just go Linux. My last role and the laptop there having just Linux finally pushed me over the line.
Over the 20 something years I've been a software developer, I have used numerous monitor and monitor setups.
It all started with CRT (Cathode-ray tube) monitors. They were big and bulky - I remember it taking 2 of use to move a 21" monitor to my desk and the worry it may break the desk.
At home I used to have 17" monitors and I remember the first time I bought a flat screen CRT.
The next move was to a TFT-LCD monitor. These were the first of the thinner monitors we use today. The originals being LCD, which now we find LED.
This revolutionised my workflow. I could have a bigger monitor and take up so much less space on my desk. Soon this meant I could have 2 monitors. Those 2 x 19" monitors turned into 2 x 22" and 24".
For my home setup I soon moved up to a 27" and 24" monitor. I was happy. 2 monitors meant I could have code on the 1 and examples or research on the other.
However, 2 monitors means 2 spaces taken up on my desktop, 2 ports used in my graphics card and 2 x the electricity. I found myself more often only using 1 monitor. So, I started to think of the next logical change - at least for my setup.
About 1-2 years ago I started looking at Ultrawide monitors. I liked the idea but they were still not mature enough for me to buy. I did keep my eye on them with some in my Amazon wishlist.
This year we all started to do more work from home. I found myself in my home little office and spending more time coding. I wanted more desktop space so I started to look at both Ultrawide and 4K monitors.
It was almost a toss up between them as I had chosen a particular 4K 16:9 monitor. However, I found that Dell had released a new Ultrawide Monitor - the P3421W. It had everything I was looking for. Was IPS screen. 10Bit (I believe from the colour depth they listed). 99% sRGB coverage.
All that I wanted and needed. So, about a week ago I took the plunge.
I bought it, and to be honest in the week that I have owned it now - it has been excellent. The extra size has proven to be excellent for my work flow:
I have now done away with the 2 monitor setup and I can fit all I need on one monitor. It also works great for productivity where I may have large timelines in video edits or long lines of code with other tools pulled out in Intellij (Project list, Code and Maven for example).
Now, I would say that an Ultrawide is not going to be for everyone. There are some downsides - such as black bars on either side of a video that doesn't fit the form factor of 21:9. However, this doesn't bother me.
If you're looking for more real-estate on your desktop then I would certainly say check them out. If you prefer 16:9 then they are not for you and I would say go 2 monitor setup.
When I first started as a Software Engineer in the 90's (1990's to be clear - just in case this is still up in 2100), there were still many languages being developed in, but the major players were C/C++ with some Perl, Ada, Cobol and a few others.
Most systems were being written in C/C++ and running generally on Unix systems. So, that is what I learnt. I started working for companies creating software for Unix platforms written in C and later C++.
It was fun, interesting and you didn't need to be too adaptable. You may need to know some Unix script. How to create a makefile. Do a little Awk or Perl, In regards to language, life was quite simple.
Now, I'm not saying that there were not jobs in other languages. They were still out there - especially as the year 2000 approached and there was a lot of roles for Cobol developers. The reality then was, there were far less languages or subsets of languages out there that we could do work in.
Moving into the 2000's I found myself working with a little Java. I worked on a project that had a Java front end, C server and Perl backend. The idea was, request were made in the Java UI, passed via a pipeline to the C server, then this would make some requests to Perl backend.
I'd done some Java back in the mid 90's while at Uni. So, I had some understanding. However, it had moved on during that time and the interface code had too.
This was my first real experience of being adaptable.
Later in the 2000's my worked moved into some C++ on Windows which also evolved into doing some work with C#. I was spending more time looking at code in different languages.
Learning to become adaptable, looking at the structure of the code rather than the syntax. Now, there are definitely some nuance in languages - they do things different. However, the way a program is structured remains the same (well, that is until we started to move into more Microservices).
As new languages evolved, subsets of languages and tools that did very specific parts of an application - we had to adapt. We started to become more full stack developers. Someone that would create an application using different levels of language. You may use Javascript for the UI. You may use something like C#, Java, Python or similar for more of the back office with SQL or a no-SQL data storage. We become more adaptable.
Without giving too much history - we move to today. In the last 12 months I've worked on projects in C#, Javascript, Python and Java (with Sprint Boot). Some of these I did not have a great grasp on to begin with, but we adapt.
I now look at code as it is structured. Python aside, most languages structure very similar. So, you can follow along the code - with the minor most lookup on specific syntax your not sure of.
You can also create code in a similar manner. You create the idea, the structure (I still love UML). You then create the skeleton. Finally, you start to fill the methods to do what each is needed.
Creating a well structured skeleton will allow you to keep methods to small segments of code doing very specific things.
We also need to adapt to new design models. Today we see more Microservice models used - which in my humble opinion is really the next evolution from having objects in your code.
Small, self-contained services that do just specific things. They maintain their own data (usually in a DB) and don't really care about what is using them. They simply give an interface (usually API) link and just manage the input and output.
It's quite probable that in 5 or 10 years time a new model will be in use. New languages. New tools and techniques. What won't be new is that we will need to be adaptable - being able to switch from 1 platform to the next, 1 language to another.
Being a Software Engineer in today's technology world is becoming more interesting every day. The more you can move from one stack to the next will be your strength. Flex it and train it...
I wanted to start this post with a quick caveat. At the time of writing this post: the .Net Core3 is currently at Preview 8.
As we grow closer to the September release date I hope that many of the code and feature I talk about in my upcoming blog posts will remain the same.
However, I may have to come back to some of them in the future to fine tune.
That said, let us begin
So, if you look at my previous posts o
I’m now on a journey myself: a journey of learning about .Net Core 3. A journey that is a discovery of all the new features - but also older features that have not changed.
A journey that will see me work with and code new products. A journey that will also see me learning more about ASP.NET as this is something I have not used commercially.
So, as I travel along this learning journey I thought I would share with you all the things I learn.
The initial posts maybe more suited to people who are starting to learn C# or .Net Core 2/3 - but I hope to get more technical as the posts go on.
As I said above. My original though is, that, many of the people interested in these posts will be those on a learning journey.
However, it may be that, you may who already has knowledge of .Net Core 2 and want to see what has changed: see what has changed from my perspective and journey.
These are the main persons who I would think this blog of interest. Though I expect it could be useful to other groups. Whoever is reading this post and any others: welcome to my blog and I hope to interact with you.
So, this is really just an introduction to this new series of posts. I wanted to just say hi and detail a little of what I expect to write.
I do have more posts to write. Posts that will start to delve into a little more detail: such at [Route] for custom routes above methods.
So if you think this is something you will enjoy or find useful for you to read; keep popping back for the latest updates.
See you soon in the next and first post of this series.